War of the Witch King

Chapter 1: New Recruits
Valiant warriors needed in Damara!

It’s a busy time! Levies raised across the land, mercenaries gather in Trailsend, and Princes flee from Royal Marriages.

Damaran scouts have gone missing beyond the Galena mountains, and caravans from Darmshall returning through the Bloodstone Pass have reported roving bands of orcs, giants, and, if the reports are to be believed, shambling undead as well. King Virdin Bloodfeather, reading this report, immediately called for levies from the Damaran population. However, knowing this would not be enough, he sent couriers and heralds to nearby nations, calling for the aide of his neighbors and any mercenaries interested.

With the call out to all adventurers who can swing a sword or fling a spell, Prince Krael, Warden of the West March and youngest son of the King, has traveled to Trailsend with his Hand to evaluate the mercenaries seeking the King’s gold.

Our adventurers find themselves before a long line of applicants, waiting in line to submit their proof of proficiency to a couple of exhausted scribes. The scribe takes their testing chip and their name, adding both to the roles of enlisted mercenaries. The adventurers spread throughout the camp, testing themselves against members of the Warden’s Hand performing the examinations.

The adventurers, having past their examinations and been welcomed into various government organizations (Sword and Shield, Sheaf and Quill, Cloak and Cowl, etc) they set down to celebrate at the garrison’s tavern near the edge of Trailsend. During the evening, the group observed the Prince’s Hand celebrating alongside them, and Prince Krael himself also made an appearance. Towards the end of the evening, and the beginning of dawn, a royal messenger stumbled into the tavern and was promptly intercepted by Laurelios, one of Krael’s Hand. The tired and disoriented messenger was escorted to a nice corner seat, and plyed with wine till he passed out, after which the Prince and entourage beat a hasty retreat to the caravan along with the 30 or so most proficient of applicants.

“We have received information regarding a potential border conflict near Zarach between the Duchies of Carmathan and Ostel, on the other side of the river. We will be heading there to deal with the dispute, as well as approach the nearby villages and towns for additional recruits who may wish to join the cause. This will be a part of your examination; we will use your performance to select from amongst you promising candidates for potential officer training within the newly enlisted ranks.”

With tired bodies and the beginnings of many a hang-over, the adventurers set out with the Prince’s entourage, heading south towards Zarach and their future with the Damaran military.

Session Experience:

Roleplaying: 100XP
Skill and Combat Orientation: 100XP

Total Experience: 600XP (200XP per Person)

Session Treasure


Enlistment Payment: 10G
Badge of Office (Various types, as appropriate to the individual): Not resellable


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